Original Post
I have some observations on replay, and I would like your thoughts. We all know replay is how much we want to play through the game again after doing it once. I would like to know things you think give a game replay value. My first point it that simply increasing the number of ways you can win/accomplish a goal dose not add replay. Example: FPS I have played many first person shooters and the one I give the hieghts replay is halo. I think it is becuase the are multiple tactics, weapond choices, but also becuase there is a small number of them. Other first person shooters let you carry so many guns it is hard to know witch is best. Even in games where you are limited to 2-3 guns the is such a varriety that it decrese replay value, in my opinion, becuase the are to many options for me to evaluate. That is why I liked Halo so much I think. It had varriety but in small enought amount I could experiment and get the feel for each one, as opposed to other games where I just could not get away from one or two witch were the best becuase it was to much for me to consider. Point 2: Story In my opinion a good story adds VERY little replay unless it is branching or can chage. I loved morrowind, but after the first time to I never paid any attention to the main story as I had herd it before, only chaging my guilds ect. Point 3: Options I read a post here a long time ago about how you should never give a player only one chance at a legandary weapond to keep them from restarting to make sure they hve a maxed charicture. I think instead the player should have chooses an easy route wicth loses the item or a hard one witch gets you it. Or the player chooses between two items of comparable value(in the game). I know I would play thourght and try both These Idea's problay seem obviuos to you, but I just wanted to get things started, so any comments on -What I said -How to add Replay -Or replay in general would be appreciated. Thanks