t count much like MMORPG, but it surely isnt _just_ common multiplayer. Besides I dont think we could compete feature-wise with HUGE projects where 150 people work on this. Still, somehow I think that 2.000 is reasonable number that is possible to reach, if at least our graphics shall be great and common gameplay features are implemented. It would be our fourth or fifth game project already so wed have enough experience for basic game development. Besides we should have our graphics renderer quite advanced by that time (if everything goes well). The questions: 1. How many players can usually safely connect to 1 server ? I.e. How many servers/PCs would we need to serve those ~2.000 people ? 2. Are there any commercial libraries (with support) for Multiplayer component of MMORPG (codebase) ? 3. How many people would we need to make this all run 24/7 (i.e. support,shards,network specialists) ?