Original Post
Here's a simple question that I can't find documentation on. In DirectX 9, Can a depth stencil buffer be created in system memory and be used by my video card that does not natively support the buffer's format? For example I want to use a D3DFMT_D24S8 buffer format in software that my hardware uses while still using my hardware for just about everything else. Or is what I'm asking just not feasible?