Original Post
Ok, I need to write some tools for my game, and I what I want is to put an OpenGL frame inside a Windows Form (.NET) with C++. I'm using The VS .NET 2005 beta, which has much better windows forms support than version 7.0 did. Does anyone know how I can do this. Either a general overview or a specific tutorial would be very much so appreciated. Also, I have a bit of experience with both C# and VB .NET, so I wouldn't be afraid to learn how to do it in those languages if no one has covered it in C++ yet. Thanks in advance. P.S. Actually, It doesn't even have to be with .NET, I really dont care, I just need some sort of toolkit that will alow me to use sliders, buttons, etc. without too much hassle. I've played with GLUI a bit, but it really does not meet my expectations, and it uses a ton of depreciated functions (won't compile in VS.NET 2005). [Edited by - Modena_au on January 5, 2005 7:27:07 PM]