Original Post
Hi, I'm curious as to some of the standard ways people implement object selection in Direct3D. I'm looking for tutorials or technical sheets (didn't find any on MSDN). I'm a little familiar with how OpenGL might do it, with the selection buffer, but honestly I'm not to knowledgable about that either. Anyway, I don't really see a built in equivalent in Direct3D. Is there one? What are some of the standard ways you can figure out what 3D object is at what pixel? Do you make a selection buffer that stores Object IDs when a pixel is written too? Or are there better ways? Thanks for any help.