Original Post
After realizing that the idea of making a 3D Game Engine for my final project was absurd and nearly impossible in my last thread in "For Beginners" (see this link), I changed my mind and tried making a comparison between BSP and Portal Culling methods instead. So, I want to ask again. 1. Is it possible to make a program that will simulate those two methods with OpenGL in 6 months to 1 year??? FYI, although I'm not stranger in programming with OpenGL, I cant say that I've mastered it yet. Also, I haven't programmed any games yet (except that Tetris Clone game which I've made with a modular programming with "Turbo C++"). Although I know nothing about Culling Methods, I picked it because I'm interested in it and also either that or the same old non game topics (Pattern Classification, Data Mining, ActiveX Building, Image Processing, etc) which I'm not too fond of. 2. Can you please tell me any references and / or books about BSP and Portal??? Thanks in advance... [Edited by - benang00 on January 7, 2005 4:50:41 AM]