Original Post
This may sound stupid but I came to a point where I really wanna know how the opengl rendering process goes, something like what calculations does it do that I see a quad in front of the camera when I just send 4 Vertices as 12 floats, the rendition process, what happens with the depth/frame buffer and all, can someone please point me to some documentation or the like ? I`ve only seen images and stuff like that up until now but I really wanna see the exact calculations, and basicly how things get so cool sometimes :)