Original Post
Can I bind several textures within an 3D model exported by 3DS ? I'm having an 3D model which had 2 materials with ID 1 and 2, then I export those model with my exporter associated with reading the appropriate material ID for each faces. I'm sure that this process is done with no error. After I bind texture by using glActiveTextureARB() for all materials used by the model, and using glMultiTexCoord2fARB() to specify the texture coordinates with associated material ID, but I'd found that the 2 textures had been merged together, I don't want what is problem ? [Edited by - benjamin bunny on January 10, 2005 6:01:11 PM]