Original Post
Hello, I'm wondering if anyone succeeded in making the swift++ collision detection package work with concave objects. I'm using the decomposer include in the swift++ workspace. I work with 3ds objects and have written my own tri converter. When I decompose my tri files and make an hierarchy, my .chr files are loaded into the SWIFT_Scene but there are wrong collisions, whereas with convex objects all collisions detected are correct. Did Someone experience the same problem? Please let me know if someone has experience with it, and if possible an email adress so i can contact you. greetz