Original Post
So far ive only seen managed DirectX tutorials for c#. Is here a difference to normal c++ directx programming and managed DirectX c++ programming. I figured the namesapce and class configuration found in DirectX c# would be now used in c++ as well. Not the case? Oh and a question off topic. Is there a standard opengl suppor for c#(with standard I mean not some kind of hack but something widely used(also industry)). -CProgrammer