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Light Space Perspective Shadow Maps

Started by AxeMan13 Jan 8, 2005 at 6:34 PM 0 replies 1.1k views
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AxeMan13
AxeMan13
Has anybody implemented light space perspective shadow mapping (from the paper by Wimmer et al)? I've had a go, but just I just can't convert their maths from OpenGL to DirectX. Any help would be greatly appreciated!

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