Original Post
My problem might be somewhere else, but I'm having a odd problem in a program I am working on. When I run it, it consumes 100-150mb of memory, which is way more than it should. In trying to isolate what was causing the memory usage, I ended up commenting out glClear, and my memory usage dropped to under 20mb. Anyone know why commenting out glClear could have done that? (Needless to say, not using glClear isnt really an option.) Thanks