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engine test

Started by Shmuel Jan 9, 2005 at 2:09 AM 24 replies 3.5k views
nagromo
nagromo
The dynamic link library MSVCP60D.dll could not be found...
xiuhcoatl
xiuhcoatl
ditto
"C and C++ programmers seem to think that the shortest distance between two points is the great circle route on a spherical distortion of Euclidean space."Stephen Dewhurst
Shmuel
Shmuel
Allright, try it now.
case ShmuelPosted:StupidPosts++;
DigitalChaos
DigitalChaos
[Edited for language.]

EDIT: component msvcrdt.dll or something like that could not be found :/

[Edited by - Oluseyi on January 9, 2005 3:48:26 AM]
dave
dave
All works for me!

Athlon64 3800
Radeon 9700 pro
1Gb matched pair ram,

gets about 35-45 fps on average.

ace
nes8bit
nes8bit
Quote:
Original post by DigitalChaos
if it's a virus i'll cut off your head and shit down your neck.

EDIT: component msvcrdt.dll or something like that could not be found :/


Duke Nukem is dead
DigitalChaos
DigitalChaos
Quote:
Original post by nes8bit
Quote:
Original post by DigitalChaos
if it's a virus i'll cut off your head and shit down your neck.

EDIT: component msvcrdt.dll or something like that could not be found :/


Duke Nukem is dead


Duke Nuken is forever!!! [lol]
Shmuel
Shmuel
Please don't kill this thread. Only post your results. Thanks.
case ShmuelPosted:StupidPosts++;
Shmuel
Shmuel
Quote:
Original post by DigitalChaos
[Edited for language.]

EDIT: component msvcrdt.dll or something like that could not be found :/


Do you mean msvcrt.dll? I did a search on my computer and did not find a msvcrtd.dll but did find msvcrt.dll Try the download now.
case ShmuelPosted:StupidPosts++;
vNistelrooy
vNistelrooy
What the point of asking the FPS if you are redistributing a debug build, instead of release build?! Oh and yeah, this is also the reason it asks for MSVCRTD.DLL, and no I don't have it.
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
Shmuel
Shmuel
ok, try it now. Um... and does the FPS usually change much between a release and a debug version?
case ShmuelPosted:StupidPosts++;
vNistelrooy
vNistelrooy
Quote:
Original post by Shmuel
ok, try it now. Um... and does the FPS usually change much between a release and a debug version?


Have you compared a debug build and release build? Did you see the difference in the assembly output? Yes there is a change. No matter how good your code is, there will be a change. In debug builds there are a lot of run time checks. Of course, the change is minimal if you are GPU bound and not CPU bound.
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
vNistelrooy
vNistelrooy
~6 fps.

And it is still a debug build...
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
Shmuel
Shmuel
With MSVC++ 6.0, how do I make it release?
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vNistelrooy
vNistelrooy
Quote:
Original post by Shmuel
With MSVC++ 6.0, how do I make it release?


There is a toolbar with a drop down with all build configurations (just add it if it isn't there).
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
Shmuel
Shmuel
Ok done. Try it now. Post your new FPS and system specs.
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Ilici
Ilici
It does work.. but except for the eye-hurting checker background (at least it changes slowly) there's a terrible lack of content.
Shmuel
Shmuel
Ilicci, what do you get for FPS and what is your system spec. I understand there is basically no content, this is just a test to see if the basic engine works on other comps and how well it does.
case ShmuelPosted:StupidPosts++;
vNistelrooy
vNistelrooy
It works on my:

Pentium 4 Prescott LGA775 1MB L2 Cache 3.7Ghz
512MB CL2.5 DDR400 (410Mhz)
GeForce 6600GT (o/ced as well)

But gets <5fps. Something is seriously screwed up with your code if it runs so slow on my system.
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"

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