Original Post
I am having problems with compositing a Engine Glow over a object, the Glow is in a texture, and I must compossite it over the rendering of the physical world, heres some screenshots of what I have now 1, 2, 3. I want the engine more vivid so if its over white its blue. any ideas how I would accompish this? stats: Underlyeing image- Frame Buffer, 3d render. RGB Overlaying image- Frame Buffer, 3d blured render. RGB