Skip to main content
gamedev.net
🔒 Locked

Compositting

Started by Xero-X2 1 reply 400+ views
Original Post
Xero-X2
Xero-X2
I am having problems with compositing a Engine Glow over a object, the Glow is in a texture, and I must compossite it over the rendering of the physical world, heres some screenshots of what I have now 1, 2, 3. I want the engine more vivid so if its over white its blue. any ideas how I would accompish this? stats: Underlyeing image- Frame Buffer, 3d render. RGB Overlaying image- Frame Buffer, 3d blured render. RGB
"I seek knowledge and to help those who also seek it"
Xero-X2
Xero-X2
doh *hits head on table* I forgot you could render alpha to the frame buffer

thanks.
"I seek knowledge and to help those who also seek it"

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.