Original Post
I've got a game where I am saving record times in the game as frames passed between point 1 and 2. For example 3500 frames. I can then use this value to get a time by dividing it by FPS which would give me for 50 FPS a time of 70 seconds. The problem is that when I switch to 60 FPS the time drops to 58.33 seconds What I've tried to do is always save it as 60 FPS but this can lead to inacuracies when dividing. Any ideas of what to do that will work 100% of the time?