Original Post
I was thinking about how computers are advancing so fast and I thought about ideas to make games that could use all of the resources in order to keep up to date. One way I thought of was for 3d models, instead of describing them with points you could describe them mathematically with equations. Then when the game is run for the first time you can check the capabilities of the user''s computer and then create usable models from the equations with more or less polygons depending on the system. Then when faster computers come out the game will still look great. I haven''t really worked with 3d stuff yet so I''m not sure how hard this would be to impliment. tell me what you think