Skip to main content
gamedev.net
🔒 Locked

3D Max import problem missing bitmaps help???

Started by powerwav 3 replies 650+ views
Original Post
powerwav
powerwav
I am importing a file into 3DSMAX 6 and it tells me that the texture bitmaps are missing how do I resave this file so it will disregard the bitmaps that it is asking for?
Kelly G
Kelly G
It probably just doesn't know where to look. If max lets you import the file without those bitmaps, do so. The materials that are missing textures will be black. Go to the materials editor and you can add the bitmaps manually from there.
powerwav
powerwav
Thanks the Item I am importing is missing the bitmaps and I dont need them so I just want max to stop asking me for them.
Kelly G
Kelly G
I think you should be able to change the materiels so that they don't use the bitmaps. In the materials editor, click the material that appears to have the bitmap. There is probably a bitmap associated with the diffuse color. Click the button there and change it to "none."
powerwav
powerwav
Thanks it worked great.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.