Original Post
Hi. I'm have a little problem with ID3DXFont and showing text. In surface i have stored background image for menu. Place this surface into back buffer and show it isn't problem. Image was showed correctly, BUT if i show any text using ID3DXFont, background image is not yet displayed :-O. Allways is showed only background image, or only text. Source of text displaying : SIZE size; GetTExtExtendPoint32 (m_Font->GetDC(), Text, wcslen (Text), &size); RECT rc; SetRect (&rc, X, Y, X + size.cx, Y + size.cy); m_Font->DrawText (NULL, Text, -1, &rc, DT_LEFT | DT_TOP | DT_NOCLIP, color); Background is showed via StretchRect. Both (image and text) is placed between BeginScene and EndScene. In rendered world (with 3D models) is everything OK (but in rendered world isn't any bitmaps from Surface). Is anybody know, how to solve this problem ? PS : sorry for my poor english. Regards, Petr.