Original Post
Hello, I have been experimenting with the OggSPI. I was wondering this would be bad for short sound effects in games. Does it take a lot of resources? Should I just stick with wav or au? or does wav and au use a comprable amount of resources? Here is the url for the project: http://www.javazoom.net/vorbisspi/vorbisspi.html Pretty much I just think it would be cool to use ogg but i don't know if it will cut performence a ton or not. -pinkey