Original Post
Hello. I'm writing a program with 3D data. The problem is that there is no z-buffer available, so I would want to cut the polygons that are overlapping each other. What would be a good way to cut a quad or a triangle, which has some of its corners a little underneath another polygon. The overlapping polygons are never totally on top of each other. Only the corners are. Where should I start? thanks for any help.