Original Post
Hi im developing an game and i need to poll for key and mouse events actively rather than the traditional passive event listeners, as i think the listeners are flodding my program with to many events causing periodic slow down, and i'd like more control over the sampling rate of events anyway. Is their anyway of augmenting the event thread to do this? Ive just looked at JInput which can do the job but seems like an awkward port with little documentation (e.g. having to put the jinput.jar into a folder called "controller" in the root folder of every program). So i was wondering iof theres a way to do this with 100% Java???? Thanks :)