Original Post
Hi all, Are there any articles out there or do you have any tips on methods of reducing the amount of network traffic produced by orientation of the player avatar when it is controlled by a mouse? At the moment the data for the orientation is sent when, the mouse is moving slowly (not changing much) (less frequently) the mouse moves alot (more frequently) When the user (clicks) send a update on the mouse direction I'm wondering if when the mouse accelerates, decelerates and changes direction might be more effective and less demanding on bandwidth. Regards