quote: Original post by Possibility
For the peoples that dont work. Can your computers do 1024x768 x 16bit color? I used the 16bit color because I have a voodoo3 card which can only do 16bit and not 32bit. Otherwise I dont know why its not working, but that I have noticed that it maybe more likely to work on others comps if they have VC++ installed.
Possibility
It can handle that resolution - maybe it is trying to use a 3d cap that is only hardware and not software emulated. Are you using alpha blending, multitexturing, mipmapping etc.? maybe the texture size isnt supported- although i think 32x 32 is, that white tile may not be a power of 2.
If you want to find out the prob i would suggest releasing smaller version of the prog and then adding more to see were we crash . i e first release something that blits nothing to screen, then just the tiles maybe.
just a though
Lep