Original Post
Ive been looking at papers from nVidia and Googling around for information on this topic. It appears that using GL_COMPRESSED_RGB_ARB as the internal format is all that you need to do? Or should i be more specific and use GL_COMPRESSED_RGB_S3TC_DXT1_EXT? There doesnt appear to be any other format besides S3TC anyway. So is it safe to assume that using GL_COMPRESSED_RGB_ARB will always result to the drivers using GL_COMPRESSED_RGB_S3TC_DXT1_EXT and it's variants?