Skip to main content
gamedev.net
🔒 Locked

Article: Random Map Generation

Started by Myopic Rhino 1 reply 100+ views
superpig
superpig
Not sure that this is usable - he's basically saying that you can generate a random heightmap by filling a texture with random numbers and then blurring it so that it's not too sharp. Um, no duh [smile]
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
Myopic Rhino
Myopic Rhino
Sounds like a reject to me. 'Seyi, you want to send him a rejection letter?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.