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Article: Using State Stacks

Started by Myopic Rhino Jan 16, 2005 at 12:14 PM 2 replies 100+ views
superpig
superpig
I'm looking at this. I think we can use it after a little work.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
superpig
superpig
OK, forget that. It's well written, but the demonstrated application of the concept is really weak; it's lacking a comparision to the usual method, which is to use a state machine, and I think it's lacking one because there are no advantages over using a state machine. It would be better just to build a state machine with history tracking support.

So I think this one's a reject.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
Oluseyi
Oluseyi
Gotcha.

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