Original Post
Hey, Ive been working on a huge project that is due in a few weeks, and ive done alot of coding on my menu system, some internal stuff, lwo loading, displaying...just alot of code that is intertwined that I wasn't fully able to test till now, and ive been getting a error from glGetError. It returns GL_INVALID_OPERATION. Is there anyway to go about debugging this without having to go through all the code I changed and insert this check after it? Does OpenGL have a debugging system? Any help would be appriecated. -Justin