Original Post
Hello, I'm used to copying tutorials to learn how to do things. I want to know what its really doing though. What I am talking about are the transform states that the device uses. I'm just going to guess based on what I think they do. the D3DTS_WORLD transforms world space to a specific location. The D3DTS_VIEW transforms the camera of what will be display in world space. D3DTS_PROJECTION is how things are projected into world space. I don't know any others. So let me put these items into a class. D3DTS_WORLD would be used to move objects around, D3DTS_VIEW would be for a camera, D3DTS_PROJECTION would be used for how things would look so I would put it into like a scene manager or something. If anyone knows these are correct could you please explain maybe a little bit more than I can, I'm just really guessing, and if there are others that you know what they do please post. thanks