Original Post
It''s strange, but this topic is REALLY not discussed. I''m searching for a 3d-collision tutorial between player and a static world. The player can be slide when collide with walls, ceiling and it must be affected by gravity force. Just like Quake, Unreal, etc. collision algorithms. There aren''t articles in the net (I think). Can you please help me? My e-mail is agpnet@tin.it