Original Post
Hey All I'm in the process of coding an audio system which is able of playing standard *.wav files, which is working fine at the moment. But now I would like to support a surround effects – and I’m not sure how this is done. But I have been thinking of using DirectSound 3D buffers to make a surround alike environment like this: 1: create four Direct Sound 3D buffers. 2: using IDirectSound3DBuffer8 to set properties of each sound source. 3: invoke 'Play' an all the 3D buffers .. 4: ...hhmm... Is this a correct approach, or any other suggestions ? Any help is appreciated .. Thanks!