Original Post
I''m trying to get 2 layer terrain to work using the land1 example. For simplicity I am using the same heightmap, shademap, etc. as for the layer 1 terrain and I made sure the layers part of the terrain settings was set to 2 but I am not certain how to transform the second layer up above the character. I tried to run the program anyway and it appears to get stuck in an infinite loop the first time PR_GetTerrainHeight is called.
Has anyone done this before who can explain to me what I need to check for?