Original Post
Hi guys, My team and I are currently in the design phase of our 3D level editor for a game engine being developed. We have a good amount of experience with UnrealEd and the Doom3 editor, but I thought the more input the better. So, the question is, what are some components you find to be a must have in a level editor such as the Doom3 editor or UnrealEd or any level editor? What are things you wish you had available that you don't, etc. Thanks, and I'd appreciate your feedback.