Original Post
Hello !
I have some basic questions :
1. I use D3DXMatrixPerspectiveFovLH for setting a Left-Handed perspective projection, all works fine.... but ! If I choose D3DXMatrixPerspectiveFov (right-handed), my Linear fog don''t work no more...... (exp and exp2 work correctly).... Why ?
2. My camera (view) can be moved like a plane (same commands). How can I know in whelch direction is the camera moved (from the Top (axe Y)) ? (rotation axe Y is no suffisant, I must considerated all rotations.....).
3. If I want to setup a Right, left ... view (camera moved to the same direction). Like a pilot who see from the right of the cockpit)... How can I setup that ?
Thanks in advance !!!!
Christophe Vuignier
Swisscom