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Gameport Input
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Hi,
no, of course you can access the gameport; but over Win32 you can access it
only as joystick - i'm not sure what you are interested in to do, but reading
any binary data, for example from an external custom datasource, is not
possible with this functions.
the linky:
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/multimed/htm/_win32_joysticks.asp
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