Original Post
I've done pretty well at OpenGL so far. But multitexturing kind of has me baffled. Here's my understanding of the underlying idea; please correct me if I'm wrong because when I search for answers I only find code and it doesn't help me. There are a series of sequential texture units. For each one, you tell it where to get its color information, and how to combine it with the other texture units. Then you draw the geometry. Correct? What I am trying to do is put some detail textures on my terrain. Right now I am doing this with multipass rendering. I have the geometry, with a base texture, and several color arrays which correspond to the geometry. These color arrays specify the alpha for each successive texture. I want to speed this up with multitexturing, maybe doing a couple textures in one pass. Is this possible? I don't have alpha blend maps or anything, just the per-vertex alpha. Thanks, -Jeremy