Skip to main content
gamedev.net
🔒 Locked

Java in realtime 3D simulation

Started by Snatch 2 replies 500+ views
Original Post
Snatch
Snatch
I have to create a robot simulation for university and I don't know if I am going to create it in java or in c++. The computer of the university are quite exotic : PC 3ghz and ... at best a Radeon 7500. I thing that i am not going to lose a lot of framerate using java in this situation because the CPU can compute a lot more than the GPU. Am I wrong ? In fact I would never have asked this questions if the deadline of the project wasn't so close and I think java could save me time.
krez
krez
Quote:
Original post by Snatch
In fact I would never have asked this questions if the deadline of the project wasn't so close and I think java could save me time.

well that seems like one of the very important requirements then :)

i don't see any reason not to use java if that is what you think will make you most efficient.
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
Snatch
Snatch
Very good answer :) I have 8 week to create this simulation (along other projects).
But I would like to have your point of view about the performance lose.
Raghar
Raghar
Java 1.4.2 and you'd be all set. Others did more demanding applications on slower versions, and slower computers.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.