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Can someone point me to a basic 3D terrain tutorial? (DirectX/C++)

Started by Digibo Jan 24, 2005 at 9:09 PM 0 replies 4.9k views
Original Post
Digibo
Digibo
The subject pretty much says it all. I need a tutorial to introduce me into basic 3D terrain rendering (DirectX/C++). It's for a RTS so I don't need to worry about skyboxes, clipping planes or far details. Just need some basic knowledge like how to organize it best.. triangle lists or triangle strips? Some ideas on texturing etc. A few tips here will be Ok too, but I believe there is a tutorial somewhere.. now if I could just find it myself. (Google keeps finding some book about Real-time terrain rendering and no tutorials :/ )
Gizz
Gizz
Here are some links I got when entering "+terrain +rendering +tutorial" in google (without the quotes):
- Terrain rendering for OpenGL games
- Generating Random Fractal Terrain
- Terrain Tutorial
- Real-Time Dynamic Level of Detail Terrain Rendering with ROAM (no source though)
- Some tutorials on planetary bodies (at any level of detail)
- Tutorial 3: Generating and rendering a terrain height map (using the libnoise library)

Also, you should check out the Landscapes and Terrain section of GameDev Articles.

Gizz

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