Original Post
The subject pretty much says it all. I need a tutorial to introduce me into basic 3D terrain rendering (DirectX/C++). It's for a RTS so I don't need to worry about skyboxes, clipping planes or far details. Just need some basic knowledge like how to organize it best.. triangle lists or triangle strips? Some ideas on texturing etc. A few tips here will be Ok too, but I believe there is a tutorial somewhere.. now if I could just find it myself. (Google keeps finding some book about Real-time terrain rendering and no tutorials :/ )