Original Post
I have pretty much decided to make a trial version for PR4. I don't like the fact that people are 'evaluating' PR based on version 2.6. 2.6 didn't even support multitexturing so it's not a good thing to be looking at.
The landscape editor is coming along. I have texture projection coordinate generation in hardware working for the EMBM water now. Using ATI's Radeon card it will generate perspective correct reflections (opposed to the linear texture mapped ones found in my Matrox G400 demos). I have everything rendering in hardware T&L (terrain, objects, sky, water).
The next step is to remove the size limitations of the heightfield data, and continue making it as user friendly as possible.
It's taking a long time to complete since my main focus is on the game I'm doing at DE, but the LStudio 4 is a huge improvement over the previous editor and I know you'll all be drooling over it when it's ready for testing. Just wanted to let you know what's going on since I haven't updated the web site in a while. Usually when there are no updates it means I'm working on something big
Here is a new screenshot with a couple of models I was playing around with.
Edited by - ChrisE on 10/26/00 9:40:40 PM
Edited by - ChrisE on 10/26/00 9:40:40 PM