Original Post
I decided to bring this up so that we can all help expand our minds to the possibilities of the electronic games medium. For people who are blind to what is being discussed in these forums, this is about the removal of the genre casting for Developers. As developers we do not need to think in terms of genres when creating our games. Genres are what the marketing people stick your game into to categorise them as best as they can. Let us leave the genres to the marketers and salespeople and us developers can attributize our work to determine its use...
I would like to see what attributes that would interest you if introduced into games. Examples of this include things such as Views/Perspective..., Story attributes (linear/tree/interactive... etc), Character attributes (team/individual...), NPC and Enemy attributes (stand alone/Self-motivated/personal-agenda) as well as any plot elements... What elements can you come up with that could categorise your game?
-Chris Bennett of Dwarfsoft - Site:"The Philosophers' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
