Original Post
I''ve written a little program that displays a landscape using ROAM. I''ve divided the landscape into several patches and now i try to cache the geometry of these patches in order to recompute the geometry only when the Level of Detail changes.
Now I have a question:Is this possible and will this speed up my program ?
Because these patches are linked with each other i have to partly recompute the neighbor patches when the LOD of a patch changes.