Original Post
Hello,
I was wondering what the general structure for a 3d engine (indoor) is. What I mean is, what kind of classes do I need so I can make a reusable engine. I''ve already have all of the basics, like texture mapping, fog, lighting, blending, etc. down and now I want to do something real, like a game, not just little demos.
By the way, I use OpenGL, so if there are links to anything specific to what I want using that API, it''d be great.
Thanks,
Ben