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Debuging under DirectX

Started by Pavel Krupets 3 replies 200+ views
Original Post
Pavel Krupets
Pavel Krupets
Help!!! Please!!! How can I debug application which use DirectDraw. When program reach the breakpoint it stops and nothing happend (DirectDraw app don''t minimize and I can''t switch to VisualC++).
dwarfsoft
dwarfsoft
I think that the only way to do it is have DX in windowed mode, or have 2 monitors. I don''t know if there is something else, but that is all I can think of... I have the same problem

-Chris Bennett of Dwarfsoft - Site:"The Philosophers' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          
MadButch
MadButch
Read my article on Remote Debugging a few posts down!
Check my games out at:http://www.GamePlayHeaven.com
Hway
Hway
Funny. I have never had any problems debugging a full-screen dx-apps with Borland C++Builder...

Systemwide lock when locking your surfaces may cause problems, but that can be countered by using DDLOCK_NOSYSLOCK (or w2k...).

I, however, prefer windowed development over fullscreen, as I can have several watch/debugoutput windows open at runtime. Sooo much easier.
~~~ "'impossible' is a word in the dictonary of fools" --Napoleon

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