Original Post
Hello, I wonder why no C++ source, that relates to game programming, I have seen so far never uses the Try { } catch { } error trapping. Is the use of try {} catch{} reducing the performance of a C++ application ? Also recently I’ve seen the Java EE which introduces the web services and also has servelet , jps , enterprise javabeans support etc. Comparing it with the .NET framework, I found it much more difficult to work with. I am no Microsoft fun but clearly Microsoft has done much better work than sun. I’d like to hear comments of others between the .net and java EE.