Original Post
I was wondering about 3d sprites; specifically how are they made and what type of programming requirements are there? How do these requirements for implementation stack up against true 3d graphics of 2d sprite graphics in terms of difficulty.(Im talking 3d sprites like those found on Xenogears for the Playstation.) Also, How could I begin to model my own, do I need to use a 3d drawing program and then map the pixelation onto the model, or do I draw like every 5th degree of the figure in paint (I think thats 36 pictures and then mirroring them to make the opposite side) As you can tell I dont know much about programming, nor about sprite graphics and i'm only a beggining artist but I want to know more about this graphics type before contacting a programmer about it, thanks for your help.