Original Post
I read that paper about clipmaps, and it seems pretty cool. I like how I can keep everything in a VBO and the multiple levels of detail is pretty interesting. Can someone translate the document for me a little? I have a basic understanding of what is going on, but the finer details are getting lost on me. Another question: the authors note that there are texture seams between clip regions, and they mentioned pixel shaders as the fix in the powerpoint presentation. Do you have to use pixel shaders to fix this? Is there any way to fix these seams on a card that doesn't support shaders (ie mine?) [Edited by - sirSolarius on February 11, 2005 10:30:42 PM]