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Occlusion Techniques !!!

Started by howbizarre79 Feb 15, 2005 at 6:42 AM 3 replies 1k views
Original Post
howbizarre79
howbizarre79
Hi, Finally I am done with ABTs, thanks to all the people at GameDev. Now the next step is to have occlusion culling. To start with I will like to know what are the techniques available for the purpose and where can i find information on those techniques. I have read the Occlusion Threads in "Greatest Hits by Yann" Section, but I will really appreciate if someone can send me links, where I can find further information on the various techniques mentioned. Regards, Hussain
Alex Baker
Alex Baker
hi howbizzare97,

i don't want to be impolite, but i think the best resource in your case is - as
often - www.google.com; no one here at gamedev.net will know all the
interesting links by heart, so using google will be much more effective for
you than waiting here for a reply...

But don't hesitate to ask if you need - though - any further advice...



Alex Baker Computer science is dealing with computers as much as astronomy is dealing with telescopes.
S1CA
S1CA
1) The dPVS manual contains a lot of interesting stuff: http://www.hybrid.fi/main/dpvs/download.php
[also take a look around the rest of their site]


2) I'd agree with Alex - a little Google action can go a long way. Doing the research is a big part of solving any problem...
Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site
DudeMiester
DudeMiester
http://triplebuffer.devmaster.net/misc/yannl.php

Yann L talks about HOM and a few others in there, good place to start I guess.
[s] [/s]
I can see the fnords.

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