Original Post
Just a quick DirectX Graphics question: Someone has asked me how to rotate say two objects independantly. I have no experience with DirectX, so have no idea. I suggested the OpenGL approach, but dont really know how to convert it to DirectX code. So, if someone could paste a small code snippet of how to do this, it would be greatly appreciated. Thanks in advance! PS: I have already done a google search, but all the rotation tutorials I found only showed how to rotate a single object.