Original Post
I need a FPS type camera for my application. I figured out how to translate, rotate the viewer, but how do I figure the UP vector? I think it's perpendicular to the EYE vector correct? I forgot the formula to find the perpendicular vector of a vector. From what I remember, its something like x' = x + -y or something of that sort. I'm still not really sure IF I'm figuring the camera correctly, am I?