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Simple Texture Mapping problem

Started by 0311 Feb 16, 2005 at 5:47 PM 1 replies 750+ views
Original Post
0311
0311
I am trying to map a bmp onto a quad following this tutorial: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=06 To my knowledge, I have included and linked everything correctly. All of my files including the bmp are in the correct directories. When I run the app, the quad shows white, but no bmp is showed. The bmp is 64 x 64 pixels. Like I said, it seems like I've followed all of the rules. I have texture mapped once before, but on a different machine that I believe was running .NET 2003. I am running .NET 2002. If it makes any difference, I have an ATI Radeon 9800 pro. Can anyone help me??? "I'm bad Ash and you're good Ash..."
"I'm bad Ash and you're good Ash..."
Protocol 0
Protocol 0
Are you selecting it properly from the image array?

... Using glBindTexture(GL_TEXTURE_2D, texture[n]);
"My Knowledge Has Served Me Right. Unless It Is Serving Me Wrong".
0311
0311
Yeah...thanks for your help, but I figured out my problem... it was ridiculous.
"I'm bad Ash and you're good Ash..."

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