Original Post
I'm getting started with directx9 and I have a basic project working. I have a few test shapes, and some basic controls for lighting, etc. I am using directional light. The problem is that as I increase the size of objects, they get darker- it is as though they only pick up a fixed ammount of directional light, and spread it over the surface, so the greater the amount of surface, the lower the light concentration. Are there any common mistakes that result in this situation? I'm using a standard teapot mesh (but the same happens with boxes and cylinders) Thanks.